![]() While by itself, the slowdown it gives has downtime issues, using multiple in a lane will make it far more likely for the slowdown to be reapplied quickly (especially to zombies towards the back). Shadow Peashooter can make for a surprisingly strong combo with Inferno. So the plants here that are most recommended to use with Inferno includes the following: Goo Peashooter in particular lacks any meaningful synergy with Inferno due to a lack of coverage on its slowdown. However, it's important to note that not all plants on this list should be used alongside Inferno. Iceweed (while it uses a chill, the rate of fire will allow it to easily reapply said chill in very little time, making the potential loss of chill time minimal).Boingsetta (while she does use a chill, she is primarily here due to her potent knockback).Shadow Peashooter (preferably boosted via a Moonflower).With this in mind, a list of stalling plants that do not use a stun (or stun-adjacent mechanic) or chill/freeze contains the following: This means using any sort of stuns alongside Inferno will come with the heavy risk of it failing to function properly from time to time. However, there is an important downside when using Inferno, being that the tornado will fail to sweep up a zombie is stunned or buttered. Compare this to Primal Peashooter who has a 50% chance to knock a zombie back 1 tile every ~2.925 seconds. At level 1 it's able to sweep up a zombie roughly 1.4 tiles every ~6 seconds. Inferno gains another 50% more attack power and health (300% of initial).Īt first, Inferno is a seemingly powerful plant. Inferno's tornadoes can affect large zombies, losing speed on contact with gargantuars. Inferno gains another 50% more attack power and health (250% of initial). Inferno gains another 50% more attack power and health (200% of initial). Increases Inferno's tornado range by 2 tiles Inferno gains 50% more attack power and health (150% of initial). Increases Inferno's tornado range by 1 tile Applies to both normal and Plant Food states. ![]() He will also warm plants in a larger area as if he was at level 10 and the damage he deals to ice is increased to 500 damage. ![]() When boosted by Pepper-mint, both Inferno's normal and Plant Food fire tornadoes will do an additional 48 damage per tick. When fed with Plant Food, Inferno will create a stronger fire tornado which can also attract zombies in the adjacent lanes. Inferno gets so angry that he want to storm off, but he can't just leave, so he can only release tornadoes in order to lessen his stress. Sometimes the more you think of things the angrier you get, the angrier you get the more anxious you get. Plant features: brown plant, full of anger ![]()
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